Art and Artificial Intelligence: A Pivotal Moment for Unions

[Pictured: Striking writers and actors picket outside Paramount studios in Los Angeles on Friday, July 14, 2023. Credit: AP Photo/Chris Pizzello)

By Bavand Karim

 

Last summer, the premiere episode of Marvel's Secret Invasion featured opening credits crafted by artificial intelligence. While reviews were mixed, the credits were objectively effective for exploring AI’s potential as a storytelling tool. Perhaps more importantly from the studio’s perspective, the production costs were likely much less than an agency like The Mill or an artist like Daniel Kleinman would demand.

It’s no coincidence that Marvel’s use of AI occurred amid union-led strikes by Hollywood’s writers and directors. And as studios were negotiating with creative unions, they were simultaneously rolling out the tools that might eventually replace many of those creatives. At the time of the negotiations, it was unclear what impact AI would have on the entertainment industry. But the prevailing wisdom seemed to support the general anxiety among insiders that an industry-wide shift was coming.

By November 2023, Dreamworks co-founder Jeffrey Katzenberg predicted that AI will replace 90% of artists on animated films within three years. It may even be sooner. In December, Google released Gemini, its most advanced AI tool to date. One of Gemini’s advancements is the ability to process up to an hour of video and 11 hours of audio in mere minutes. Although Google warns that processing times vary, their demonstration of long-context understanding analyzes a 44-minute video in under one minute. Earlier this month, OpenAI released Sora, a powerful new tool that generates one-minute video clips based on text prompts. Sora is what is known as a diffusion model. It converts text to videos that resemble static noise, and then removes the noise over several passes. While these emerging AI video tools are not perfect, they are compelling enough in their first-generation iterations to provoke meaningful questions about the future of all creative industries.

It was less than a year ago that we began speculating whether AI visualization tools would disrupt the artistic foundation of Hollywood. Now, it appears the event horizon is upon us.

Last year’s strikes were a watershed moment for unions who were forced to acknowledge the wide uncertainty that the looming threat of AI has introduced into Hollywood. The Association of Motion Picture and Television Producers’ (AMPTP) agreement with the the Director’s Guild of America (DGA) defines AI as “not a person” and clarifies that it will not replace the role of any DGA member. However, it allows studios to use AI as long as a “consultation” takes place with the director, which has stirred debate around the validity and integrity of the agreement.

The Writer’s Guild (WGA) similarly resolved their dispute with new guidelines prohibiting the use of AI in creating written source material such as scripts for films or TV shows.

No other artistic guild or technical union has yet defined how AI will be regulated within their respective domain. The Art Director’s Guild (ADG), which represents title and graphic artists, one of hundreds of International Association of Theatrical and Stage Employees (IATSE) chapters nationwide that could potentially be impacted by AI, released a statement expressing concern over AI video generators, but the path forward remains unclear. While animation industry professionals are unionizing at a record rate, IATSE Local 839 — the Animation Guild — still has fewer than 10,000 members, meaning that the vast majority of the animation industry’s workforce of more than 200,000 artists, assistants, coordinators, and managers are not unionized.

As more major studios utilize AI, the inevitable result will be a wave of disenfranchised and marginalized artists. This industry shift will produce a flood of new independent content as those artists attempt to find their own audiences. While studios like Dreamworks and Pixar are cutting costs in the short term by exploring the benefits of AI, they are also creating a new generation of pissed-off indie competitors.

It feels nefarious of Disney, which owns Pixar, to use the stories most beloved by audiences to sideline workers. The most popular tentpole story franchises like Marvel and Star Wars likely won't be impacted too seriously by viewer backlash. Diehard fans love those stories and they pass that love through generations. So audiences will continue to watch those films and TV series even if they incorporate AI. Disney is surely hoping so. And they probably don't consider those disenfranchised artists, taken independently or collectively, to pose any kind of real economic threat to their business model.

Can human artists use AI to produce their own creative work? Sure. But they can't sell it in the same way. The independent market is nothing like a studio job, which typically offers long-term stability, training, networking and advancement opportunities, health and retirement benefits, and — most importantly — an audience. Copyright laws prevent indie artists from accessing the most desirable story franchises without the impending doom of litigation, and the privatization and monopolization of distribution outlets prevent all artists, disenfranchised or not, from ever being compensated equivalent to the true value of their labor. 

The next three years will be pivotal for the entertainment industry and will test the power of America’s labor unions. Will Disney’s move toward AI produce a greater awareness of, if not a fully-fledged social movement against, these AI tools exactly because of the threat that they pose to human labor? Right now, there is little stopping major studios like Disney from engaging AI across the range of artistic disciplines involved in media production — titles, graphics, story generation, script writing, character design, 3D modeling, environment design and lighting design, editing, visual effects, sound design, music composition — potentially impacting hundreds of thousands of people around the globe.

Disney’s strategy is nothing new. Corporations have always primed consumers to accept socially deleterious but profitable change. During the Industrial Revolution, automobile manufacturers sold individuals on independence and freedom, and gave them an entire infrastructure built around private individual transportation with little regulation resulting in disconnected, unwalkable, traffic-plagued communities. At the dawn of the information age, technology companies promised us enhanced efficiency, connectedness, and socialization. Now it’s apparent how modern electronics and software invade our privacy, harvest and sell our personal information, micromanage our productivity, and erode democracy. The proliferation of AI into mainstream life — even through such an innocuous injection point as entertainment — has the potential for much more destructive erosion of our personal freedoms. Will society nonetheless embrace it, only to later realize the damage done? Or is Disney betting that, as in the past, we will grow to love the chains that bind us?

Make no mistake: once major corporations establish a model for displacing human labor with AI, it will be a global phenomenon. Workforce reduction will occur in every industry to satisfy capitalism’s demand for infinite growth. The Big Four consulting firms will justify it and The Wall Street Journal will report that it was great for the economy while thousands of Americans find themselves unemployed. As they have throughout history, the powers that be are reforming the economy to their own benefit. The rest of us will be left to deal with the consequences.

Multinational corporate monopolies determined to undermine workers’ and human rights in the name of profit must be met with equivalent, equally resolved multinational resistance. Indie artists should leverage as much power as possible and cooperate with unions across the globe to foster government support against the ongoing exploitation and oppression of the working class. Society’s hope may be that in the face of continued oppression, America is able to form a new political party that represents and protects workers, and promises them an equal share of a company’s revenue as if they were shareholders.

We must fight for a world in which technology, including AI, is liberatory — socially and economically — and not corrosive. AI must be a tool for the greater good, not for the profit of the few at the expense of the many.

For an industry that markets and congratulates itself for telling authentic human stories, the result of film’s shift to AI will ironically be narratives about humanity produced with minimal human input through a process that economically disenfranchised as many humans as possible for the sake of profit. This cataclysm will force us to question not just the impact of late-stage capitalism on human creativity but whether creation is a uniquely human trait at all.

Soon, audiences will pack theaters to watch a film produced exclusively by AI. On the screen, a long-deceased Harrison Ford will star as a young Indiana Jones. As he holds up a copy of the original Raiders of the Lost Ark, written by a human and produced with practical effects, the AI Indy flashes a sardonic smile and says, “This belongs in a museum.”

 

Bavand Karim is a creative executive and academic residing in Los Angeles, California. He is the founder and chairperson of CINE and Lost Winds Entertainment, and co-director of the film program at the College of the Canyons.